﻿<rss version="2.0"><channel><title>Moscrif</title><link>http://moscrif.com/</link><description>Cross-platform mobile development</description><ttl>60</ttl><item><title>Czech IT Conference Report</title><link>http://moscrif.com/news</link><description>&lt;p&gt;Mothiva presented Moscrif at Bohemian National Hall in New York City.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Wed, 25 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Presenting Moscrif on Czech IT Conference, USA</title><link>http://moscrif.com/news</link><description>&lt;p&gt;Mothiva was very honoured to be invited by ICT Alliance to NY, USA to present our cross-platform development tool Moscrif.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Mon, 16 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Version 2012q1c</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2012q1c) is available now.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 06 Mar 2012 00:00:00 GMT</pubDate></item><item><title>Watch our videos on Vimeo</title><link>http://moscrif.com/news</link><description>&lt;p&gt;People say that it&amp;#39;s better to see once than hear hundred times. Click here to see what Moscrif has to offer on Vimeo.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 03 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif iOS "beta" release </title><link>http://moscrif.com/news</link><description>&lt;p&gt;We are proud to announce that our team is finishing last adjustments on Moscrif,cross-platform development tool, and the first &amp;quot;beta&amp;quot; release is scheduled for November 11th, 2011. Please stay tuned for more updates.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Version 2011q2b</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2011q2b) is available now! Check Release notes for complete change list. Also new samples was added (Teeter, Pexeso a.k.a. Pair game and simple Box2dCrates sample). If you have Moscrif IDE already installed, to upgrade to newer version go to Menu, Tools, then click Check Version item. After that the newer version will be automatically downloaded and complete system upgraded.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 26 Jul 2011 00:00:00 GMT</pubDate></item><item><title>AirHockey</title><link>http://moscrif.com/demo/airhockey</link><description>See how you can easily create one of the most popular games - Air Hockey on the App Market. Our priority is to achieve a realistic behaviour while applying physical laws. In addition, game graphics are also a very important aspect in mobile application development. At present time, only applications with perfect graphics and performance have a chance to succeed.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Bitmap graphics</title><link>http://moscrif.com/sample/bitmap-graphics</link><description>This sample shows how Moscrif bitmap graphics work.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Box2DCrates</title><link>http://moscrif.com/sample/box2dcrates</link><description>Learn basic box2d functionality included in Moscrif.  Box2d is a physical engine used for 2D games. Nintendo DS, Wii, several mobile platforms (including Android and iPhone) as well as most major operating systems also use the same engine.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Gradients</title><link>http://moscrif.com/sample/gradients</link><description>This article explains how to fill graphics objects with shader. </description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Hello UI</title><link>http://moscrif.com/sample/hello-ui</link><description>Hello UI sample shows how application layout works. It explains how to define form, tittle bar, content (body) and toolbar in Moscrif. We used Metro skin in this sample.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Image viewer</title><link>http://moscrif.com/sample/image-viewer</link><description>Image viewer sample demonstrates how images can be displayed on the screen and horizontally scrolled in Moscrif.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Maps</title><link>http://moscrif.com/sample/maps</link><description>Integrating Google and Bing maps with Moscrif. It supports street and satellite map view and standard zoom in and zoom out feature.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Memory Cards (Pairs, Pexeso)</title><link>http://moscrif.com/demo/pexeso</link><description>See how easy is to develop a game like matching pairs in Moscrif.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Minesweeper</title><link>http://moscrif.com/demo/minesweeper</link><description>Minesweeper is a classic game, known from the Microsoft Windows OS. The objective of the game is to clear an abstract minefield without detonating a mine. In this article, we are going to show you how to create this game for both smartphones and tablets.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Pagination</title><link>http://moscrif.com/sample/pagination</link><description>How to divide content into several discrete pages.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Puzzle</title><link>http://moscrif.com/demo/puzzle</link><description>Puzzle demo shows how to play with images on the screen. Pieces of image are displayed on the screen in random position and rotation and your task is to put them together into expected position. </description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Snake</title><link>http://moscrif.com/demo/snake</link><description>Have you ever played Snake on a mobile phone? This amazing game became very popular when Nokia released its Nokia 3100 phone. Now you can see how it is done in Moscrif. </description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Teeter</title><link>http://moscrif.com/sample/teeter</link><description>Teeter sample describes how to get information about device position from hardware sensors in Moscrif.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Vector graphics</title><link>http://moscrif.com/sample/vector</link><description>This sample demonstrates how Moscrif vector graphics work.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Web Image</title><link>http://moscrif.com/sample/web-image</link><description>Web image sample demonstrates how to download a picture from web server and display it on the mobile device screen.</description><author>Moscrif</author><pubDate>Mon, 21 May 2012 02:23:00 GMT</pubDate></item><item><title>Introduction</title><link>http://moscrif.com/doc/introduction</link><description>Moscrif is a set of cross-platform development tools dedicated to building mobile applications and 2D games run on smart mobile devices with operating system such as:
</description><author>Jozef</author><pubDate>Mon, 16 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif in 5 mins</title><link>http://moscrif.com/doc/moscrif-in-5-mins</link><description>This document guides you through creation of a simple "Hello World" application and its deployment to Android devices. At the end of this article, you can find a video which shows how this application works on real devices.</description><author>Jozef</author><pubDate>Mon, 16 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Application life cycle</title><link>http://moscrif.com/doc/application-life-cycle</link><description>This document provides basic information about Moscrif application's life cycle.</description><author>Jozef</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Debug and log utilities</title><link>http://moscrif.com/doc/debug-and-log-utilities</link><description>This document explains how to use debug tools, log utilities, global objects and functions designed to find and isolate problems with your code.</description><author>Jozef</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif emulation</title><link>http://moscrif.com/doc/moscrif-emulation</link><description>This article describes how to run Moscrif projects without IDE installation. This can be handy in presentations or for the use by graphic designers.</description><author>Pavol</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Basics</title><link>http://moscrif.com/doc/basics</link><description>The most important part of Moscrif is JavaScript engine. Moscrif uses extended version of ECMAScript (JavaScript 1.x). Extensions are based on the practical requirements by developers so there are namespaces, classes, constructors, properties, lambda functions, iterators, symbols etc. They are natively implemented, so there is no need to emulate it in script.</description><author>Jozef</author><pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Globals</title><link>http://moscrif.com/doc/globals</link><description>Following basic global functions and variables are available in Moscrif:</description><author>Pavol Kochman</author><pubDate>Wed, 14 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Array</title><link>http://moscrif.com/doc/array</link><description>This article explains how data type Array is implemented in Moscrif. There are three ways how to create an Array object in Moscrif.</description><author>Pavol Kochman</author><pubDate>Tue, 13 Dec 2011 00:00:00 GMT</pubDate></item><item><title>String</title><link>http://moscrif.com/doc/string</link><description>This article explains how data type String is implemented in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Regular Expressions</title><link>http://moscrif.com/doc/regular-expressions</link><description>This article explains how Regular expressions work in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Function</title><link>http://moscrif.com/doc/function</link><description>This article explain the basics of functions.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Object</title><link>http://moscrif.com/doc/object</link><description>This article explains the basics of Object in Moscrif, Object Construction, Inheritances from Parent Object and definition of Static Objects and Static Properties. </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>JSON Object</title><link>http://moscrif.com/doc/json-object</link><description>This article explains how JSON object is defined in Moscrif; working with JSON objects. Article also shows JSON parser as an example.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Files and Databases</title><link>http://moscrif.com/doc/files-and-databases</link><description>This article is an overview of how Files and Databases are working in Moscrif. </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>File stream</title><link>http://moscrif.com/doc/file-stream</link><description>This article explains basic file operations in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Socket stream</title><link>http://moscrif.com/doc/socket-stream</link><description>This article explains how data socket functions in Moscrif. Includes an example of how to read web data from moscrif.com</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>String stream</title><link>http://moscrif.com/doc/string-stream</link><description>This article explains String stream implementation in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>XML Scanner</title><link>http://moscrif.com/doc/xml-scanner</link><description>This article explain basic operation with XML. It also shows how XML scanner works - this can be used in XML parser, for example.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Database</title><link>http://moscrif.com/doc/database</link><description>This article explains how to open database connection to local SQL database and how to create a table in Moscrif IDE.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Data-set</title><link>http://moscrif.com/doc/data-set</link><description>This article explains basics Data-set operation in Moscrif. Data-set is an object returned using database execution method.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>MD5</title><link>http://moscrif.com/doc/md5</link><description>This article epxlains MD5 encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>SHA1</title><link>http://moscrif.com/doc/sha1</link><description>This article explains SHA1 encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>AES</title><link>http://moscrif.com/doc/aes</link><description>This article explains AES encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Graphics and Text</title><link>http://moscrif.com/doc/graphics-and-text</link><description>This article provides an overview of a feature implemented in Moscrif regarding graphics and text.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Canvas</title><link>http://moscrif.com/doc/canvas</link><description>This article describes canvas feature in Moscrif and how are the objects rendered on the device screen.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Paint</title><link>http://moscrif.com/doc/paint</link><description>This article explains basics of Paint feature in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Typeface</title><link>http://moscrif.com/doc/typeface</link><description>Typeface demonstrated in Moscrif</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>ColorFilter</title><link>http://moscrif.com/doc/colorfilter</link><description>This article explains how to change grey scale or lighting of bitmap objects in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>MaskFilter</title><link>http://moscrif.com/doc/maskfilter</link><description>This article explains how to manage alpha-channel bitmap objects in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Shader</title><link>http://moscrif.com/doc/shader</link><description>This article explains what gradients are supported in Moscrif. </description><author>Pavol</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Matrix</title><link>http://moscrif.com/doc/matrix</link><description>This article explains how rotation of graphic object can be changed in Moscrif.  </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Bitmap graphics</title><link>http://moscrif.com/doc/bitmap-graphics</link><description>This article explains the basic feature of how to display bitmap pictures on the device screens.</description><author>Pavol</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Vector graphics</title><link>http://moscrif.com/doc/vector-graphics</link><description>This Article explains how vector graphics are managed in Moscrif.</description><author>Pavol</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>StackLayout</title><link>http://moscrif.com/doc/stacklayout</link><description>This article explainshow to define align, orientation or spacers for rendering objects.</description><author>Pavol Kochman</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>2D physics</title><link>http://moscrif.com/doc/2d-physics</link><description>This article explains what feature is implemented to support 2D physics in Moscrif. 2D physics are mostly used in the game development.</description><author>Pavol</author><pubDate>Fri, 11 Nov 2011 00:00:00 GMT</pubDate></item><item><title>View</title><link>http://moscrif.com/doc/view</link><description>This article describes basic UI element of Moscrif. </description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Window</title><link>http://moscrif.com/doc/window</link><description>This article explains how to create game or enterprise application.</description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>ScrollView</title><link>http://moscrif.com/doc/scrollview</link><description>This article explains how to define scroll view in Mosrif.</description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Application</title><link>http://moscrif.com/doc/application</link><description>This article explains how to create enterprise application in Moscrif. </description><author>Pavol Kochman</author><pubDate>Wed, 09 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Application Skin</title><link>http://moscrif.com/doc/application-skin</link><description>This article explains how Moscrif elements are displayed on the screen.</description><author>Pavol Kochman</author><pubDate>Wed, 09 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Application Form</title><link>http://moscrif.com/doc/application-form</link><description>This article explains how application form is defined.</description><author>Pavol Kochman</author><pubDate>Wed, 09 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Box2D</title><link>http://moscrif.com/doc/box2d</link><description>Learn how to create your game in Moscrif.</description><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>PhysicsWorld</title><link>http://moscrif.com/doc/physicsworld</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>PhysicsContact</title><link>http://moscrif.com/doc/physicscontact</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>PhysicsBody</title><link>http://moscrif.com/doc/physicsbody</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Game Engine</title><link>http://moscrif.com/doc/game-engine</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Layers</title><link>http://moscrif.com/doc/layers</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Tiled</title><link>http://moscrif.com/doc/tiled</link><description /><author>Moscrif admin</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Sprite</title><link>http://moscrif.com/doc/sprite</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>"Loading" animation</title><link>http://moscrif.com/blog/loading-animation</link><description>Well known research says that if application reacts to 0.1 second, user gets feeling of instantaneous response. If application needs more time (to load images, or connect to internet) user should get some reaction. Otherwise he may think that application does not react to his request.  </description><author>Pavol</author><pubDate>Fri, 18 May 2012 00:00:00 GMT</pubDate></item><item><title>Electric effects</title><link>http://moscrif.com/blog/electric-effects</link><description>Few days ago, I have created Breakout game for Android, iOS and Bada (using Moscrif). Of course, this old game is not interesting enough for today’s users. In addition to dividing bricks to four different levels I have also added some amazing animations. Our version of game is placed into futuristic space. To make paddle more interesting, I added an effect of electrical spark onto it. </description><author>Pavol</author><pubDate>Wed, 16 May 2012 00:00:00 GMT</pubDate></item><item><title>Android 4.0 software update for SE Xperia released </title><link>http://moscrif.com/blog/android-4-0-software-update-for-se-xperia-released-</link><description>After months of development Sony released new Android 4.0 software  updates for 2011 Xperia Smartphones.  Updates are available for SE Xperia Ray, Arc S, Neo and Neo V.</description><author>Pavol</author><pubDate>Wed, 16 May 2012 00:00:00 GMT</pubDate></item><item><title>Making applications for Android may seem like a drag, but not anymore. </title><link>http://moscrif.com/blog/making-applications-for-android-may-seem-like-a-drag-but-not-anymore-</link><description>Statistics show that programmers prefer making iOS apps over Android. Are you one of them? Well it's time to change that. </description><author>Jay </author><pubDate>Tue, 08 May 2012 00:00:00 GMT</pubDate></item><item><title>Attractive transition animations</title><link>http://moscrif.com/blog/attractive-transition-animations</link><description>If developer wants to create a successful application, especially in these times with so many similar mobile applications available on the market, he has to pay profound attention to the detail. Animations are the most important applications detail. They give the application more professional look and users enjoy every click, which give them better experience.</description><author>Pavol</author><pubDate>Mon, 07 May 2012 00:00:00 GMT</pubDate></item><item><title>Transitions</title><link>http://moscrif.com/blog/transitions</link><description>This blog post demonstrates advanced animation technique in Moscrif. Class called Transition is used to simulate "pulse" effect.</description><author>Jozef</author><pubDate>Wed, 02 May 2012 00:00:00 GMT</pubDate></item><item><title>Presenting Moscrif at Bohemian National Hall</title><link>http://moscrif.com/blog/presenting-moscrif-at-bohemian-national-hall</link><description>Mothiva is presenting our cross-platform development tool. "Partnering with innovation" is the key</description><author>Jay </author><pubDate>Tue, 17 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Custom animations in Moscrif</title><link>http://moscrif.com/blog/custom-animations-in-moscrif</link><description>In this article, I'll show you how to use custom animation. Let's say simple animation effect in game menu.</description><author>Jozef</author><pubDate>Fri, 13 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Native apps vs Web apps</title><link>http://moscrif.com/blog/native-apps-vs-web-apps</link><description>Are you looking into app development for your business? Take the nature of your business into consideration and choose wisely. </description><author>Jay </author><pubDate>Sat, 28 Jan 2012 00:00:00 GMT</pubDate></item><item><title>HTML5 is like Windows OS - it will never be flawless</title><link>http://moscrif.com/blog/html5-is-like-windows-os-it-will-never-be-flawless</link><description>Html5 and its shortcomings  </description><author>Jay </author><pubDate>Mon, 09 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Achieving amazing graphics performance</title><link>http://moscrif.com/blog/achieving-amazing-graphics-performance</link><description>One important rule to achieve smooth graphics in our applications is: No calculations and objects creating in onDraw functions. </description><author>Pavol</author><pubDate>Mon, 09 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Calculator in object-oriented JavaScript-Moscrif</title><link>http://moscrif.com/blog/calculator-in-object-oriented-javascript-moscrif</link><description>Graphics Calculator </description><author>Jay </author><pubDate>Fri, 28 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Sneak Preview of Calculator Demo </title><link>http://moscrif.com/blog/sneak-preview-of-calculator-demo-</link><description>Graphics Calculator in Moscrif </description><author>Jay </author><pubDate>Fri, 28 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Mine Sweeper Developed Cross-Platform in Moscrif </title><link>http://moscrif.com/blog/mine-sweeper-developed-cross-platform-in-moscrif-</link><description>Mine Sweeper</description><author>Jay </author><pubDate>Sun, 23 Oct 2011 00:00:00 GMT</pubDate></item><item><title>The first Moscrif “beta” with iOS is scheduled for release on 11.1.11</title><link>http://moscrif.com/blog/the-first-moscrif-“beta”-with-ios-is-scheduled-for-release-on-11-1-11</link><description>iOS beta release </description><author>Jay </author><pubDate>Tue, 11 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Moscrif and its compatibility with iOS</title><link>http://moscrif.com/blog/moscrif-and-its-compatibility-with-ios</link><description>About Moscrif</description><author>Jay </author><pubDate>Thu, 06 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Moscrif cross-platform development tool suite</title><link>http://moscrif.com/blog/moscrif-cross-platform-development-tool-suite</link><description>About Moscrif</description><author>Jay </author><pubDate>Tue, 04 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Why Moscrif?</title><link>http://moscrif.com/blog/why-moscrif</link><description>Why choosing Moscrif if there are other possibilities of mobile applications and games development? We can certainly create native applications or overcome the difficulty of native coding by making web-like applications but there are challenges that cannot be easily overcome. So why does native coding seem like a bad choice?</description><author>Jozef</author><pubDate>Wed, 21 Sep 2011 00:00:00 GMT</pubDate></item><item><title>Book Shop</title><link>http://moscrif.com/tutorial/book-shop</link><description>Book shop is simple offline book store enterprise application, what offers list of available books or audio titles. This tutorial shows what steps need to be followed to create book shop in Moscrif.</description><author>Moscrif</author><pubDate>Mon, 02 Jan 2012 23:01:28 GMT</pubDate></item><item><title>Nice transition animations</title><link>http://moscrif.com/video/nice-transition-animations</link><description>Nice transition animations</description><author>Moscrif</author><pubDate>Mon, 07 May 2012 00:00:00 GMT</pubDate></item><item><title>Composed animations</title><link>http://moscrif.com/video/composed-animations</link><description>Composed animation for game menu.</description><author>Moscrif</author><pubDate>Mon, 23 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Custom animation</title><link>http://moscrif.com/video/custom-animation</link><description>Simple custom animation for game menu in Moscrif (less than 60 lines of javascript code)</description><author>Moscrif</author><pubDate>Fri, 13 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif SDK - Introduction in 2 min</title><link>http://moscrif.com/video/moscrif-sdk-introduction-in-2-min</link><description>Moscrif SDK - Introduction in 2 min</description><author>Moscrif</author><pubDate>Tue, 31 Jan 2012 00:00:00 GMT</pubDate></item><item><title>User experience</title><link>http://moscrif.com/video/user-experience</link><description>User experience test.</description><author>Moscrif</author><pubDate>Mon, 30 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Graphics Calculator</title><link>http://moscrif.com/video/graphics-calculator</link><description>Video of Graphics Calculator demo.</description><author>Moscrif</author><pubDate>Thu, 26 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Pexeso</title><link>http://moscrif.com/video/pexeso</link><description>Pairs (Memory Game, Pexeso) video.</description><author>Moscrif</author><pubDate>Mon, 02 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Minesweeper</title><link>http://moscrif.com/video/minesweeper</link><description>Minesweeper video demonstration.</description><author>Moscrif</author><pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate></item></channel></rss>
