﻿<rss version="2.0"><channel><title>Moscrif</title><link>http://moscrif.com/</link><description>Cross-platform mobile development</description><ttl>60</ttl><item><title>Version 2012q2.151</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2012q2.151) is available now. See the changes in &lt;a href="http://moscrif.com/sdk/2012q2g/release-notes"&gt;release notes&lt;/a&gt; or our &lt;a href="http://moscrif.com/blogs"&gt;blogs&lt;/a&gt;.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Thu, 02 Aug 2012 00:00:00 GMT</pubDate></item><item><title>Version 2012q2.150</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2012q2.150) is available now.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Wed, 18 Jul 2012 00:00:00 GMT</pubDate></item><item><title>Our team will be moving to US for Czech Accelerator program</title><link>http://moscrif.com/news</link><description>&lt;p&gt;We are excited to announce that our product Moscrif was selected for a start-up program called Czech Accelerator in Boston and New York City.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 19 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Our official release is here! </title><link>http://moscrif.com/news</link><description>&lt;p&gt;Today, we would like to share awesome news with you guys. Moscrif has finally past the beta stage as it has been optimized for games. It has game2D framework which supports 2D physics. Applications still stay in beta stage and we will keep you posted on the progress.&amp;nbsp;&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Mon, 04 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Czech IT Conference Report</title><link>http://moscrif.com/news</link><description>&lt;p&gt;Mothiva presented Moscrif at Bohemian National Hall in New York City.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Wed, 25 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Presenting Moscrif on Czech IT Conference, USA</title><link>http://moscrif.com/news</link><description>&lt;p&gt;Mothiva was very honoured to be invited by ICT Alliance to NY, USA to present our cross-platform development tool Moscrif.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Mon, 16 Apr 2012 00:00:00 GMT</pubDate></item><item><title>“Communication Wednesday” on 4th April 2012, Prague</title><link>http://moscrif.com/news</link><description>&lt;p&gt;We were invited to &amp;ldquo;Communication Wednesday&amp;rdquo; event&amp;nbsp; organised by &lt;a href="http://www.tuesday.cz"&gt;Tuesday.cz&lt;/a&gt; dedicated to Mobile Phone and Tablet Gaming.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Wed, 04 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Version 2012q1c</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2012q1c) is available now.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 06 Mar 2012 00:00:00 GMT</pubDate></item><item><title>Watch our videos on Vimeo</title><link>http://moscrif.com/news</link><description>&lt;p&gt;People say that it&amp;#39;s better to see once than hear hundred times. Click here to see what Moscrif has to offer on Vimeo.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 03 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif iOS "beta" release </title><link>http://moscrif.com/news</link><description>&lt;p&gt;We are proud to announce that our team is finishing last adjustments on Moscrif,cross-platform development tool, and the first &amp;quot;beta&amp;quot; release is scheduled for November 11th, 2011. Please stay tuned for more updates.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Version 2011q2b</title><link>http://moscrif.com/news</link><description>&lt;p&gt;New update (2011q2b) is available now! Check Release notes for complete change list. Also new samples was added (Teeter, Pexeso a.k.a. Pair game and simple Box2dCrates sample). If you have Moscrif IDE already installed, to upgrade to newer version go to Menu, Tools, then click Check Version item. After that the newer version will be automatically downloaded and complete system upgraded.&lt;/p&gt;
</description><author>Moscrif</author><pubDate>Tue, 26 Jul 2011 00:00:00 GMT</pubDate></item><item><title>Gestures</title><link>http://moscrif.com/sample/gestures</link><description>The invention of touch screens caused a revolution in the mobile industry. Once they started to be implemented in the smarthphones, the number of mobile devices has increased rabidly and still rising. Nowadays, we cannot even imagine controlling the smarthphone by old-school buttons only.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Fire the Bird</title><link>http://moscrif.com/sample/fire-the-bird</link><description>Fire the Bird aka "Angry Birds" is a playable demo very similar to popular mobile game where birds are being fired to destroy the enemies, pigs most often. Even though this game is really simple, it was able to attract users of all age groups pushing it to one of the most downloaded games ever. Purpose of this tutorial is to show how easily such a fantastic game can be created in Moscrif SDK. Are you going to make the new gaming hit?</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Prismatic joint</title><link>http://moscrif.com/sample/prismatic-joint</link><description>This article shows the prismatic joint. This joint is also known as slider joint and it provides one degree of freedom: translation along axis fixed relative to the first body.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>AirHockey</title><link>http://moscrif.com/demo/airhockey</link><description>Have you ever played Air Hockey? Air Hockey is a fairly popular game in game centers and other places where people hang out. Not that many people had a chance to try it as a pre-installed game on operating systems. The purpose of the game is to hit the puck to the opponent’s goal with a paddle. The puck is set on a special table, which produces a cushion of air on the play surface through tiny holes with the purpose of reducing friction and increasing play speed. The winner is the player who scores 7 points first.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Sprite animation</title><link>http://moscrif.com/sample/sprite-animation</link><description>This sample shows how to animate objects by using frames in Sprite class. It is a part of game2d library, which is used to create 2D games without physics.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Animations</title><link>http://moscrif.com/sample/animations</link><description>At present, there are many similar applications available on the market. Usually there is only a  small difference between them that makes the application more user friendly and more attractive. The difference between ordinary and professional applications could be animations. Animation gives application more professional look and user enjoys every click, which gives him new better experience.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Image viewer</title><link>http://moscrif.com/sample/image-viewer</link><description>Image viewer sample demonstrates how images can be displayed on the screen and horizontally scrolled in Moscrif.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Distance joint</title><link>http://moscrif.com/sample/distance-joint</link><description>This article describes another type of box2d joint used in Moscrif. It connects two bodies in fixed distance. The bodies turn around each-other but the distance is fixed.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Revolute joint</title><link>http://moscrif.com/sample/revolute-joint</link><description>Learn how to use revolute joint in Moscrif. Joints are features connecting two bodies in a certain way. Revolute joint acts like a hinge, a pin, or an axle. Revolute joint connects two bodies together. These bodies can rotate around their anchor point.  Revolute joint also supports limits and motors. We created this sample to demonstrate three rotors in action that rotate in the middle of the screen and collide with other bodies. We also added a new body for  the users to interact with.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Mouse joint</title><link>http://moscrif.com/sample/mouse-joint</link><description>This sample demonstrates how to use mouse joint in Moscrif. We created only one body, which interacts with physics world, according to gravity setup. Users can manipulate with this body by tapping on it on the device screen. Mouse joint is used to move body according to users' finger movement. </description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Web Image</title><link>http://moscrif.com/sample/web-image</link><description>Web image sample demonstrates how to download a picture from web server and display it on the mobile device screen.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Puzzle</title><link>http://moscrif.com/demo/puzzle</link><description>Puzzle is a simple game suitable for all ages. The goal of the game is to put the right pieces into correct shapes. Everyone has had a chance to play a puzzle game in real life but there are not that many puzzle games for mobiles. Nevertheless, this game is suitable as stand-alone game for children but it can be also used as a great marketing tool.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Scene transitions</title><link>http://moscrif.com/sample/scene-transitions</link><description>Sample scene transition show how to change scenes with attractive effect in games. Moscrif implements four basic scene transitions: movements with sliding effect into top, bottom, left or right.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Box2D Contacts</title><link>http://moscrif.com/sample/box2d-contacts</link><description>Moscrif includes Box2D physical engine wll known also from many other game frameworks. In the virtual physics world is as well as in the real world is important to detect colisions between two bodies. This artice describes how to manages colisions in Moscrif. </description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Breakout</title><link>http://moscrif.com/sample/breakout</link><description>Breakout is a well-known arcade game and the first time it was introduced was on May 13, 1976 by Atary Inc. Up to this year the game has many various versions for many various platforms. Last year Atari introduced the Breakout Boost game available for Apple mobile devices. However, this demo shows how to create this game in Moscrif SDK.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Game2D Animations</title><link>http://moscrif.com/sample/game2d-animations</link><description>This sample presents simple Animator transition easeIn on action and simple animation with changing of sprite frames. This sample is using Moscrif’s game 2D scene.

Key words: Animation, Transition, Scene, Sprite, Bitmap</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Game2D Collision</title><link>http://moscrif.com/sample/game2d-collision</link><description>Sample Collision explains how to implement simple collision in Moscrif. Snake head collides with water drop, both are instances of Game2d Sprite.

Key words: game, sprite, collision, bitmap</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Game2D Movement</title><link>http://moscrif.com/sample/game2d-movement</link><description>Sample Movement demonstrates how to move a object with Moscrif. It shows movement of a cloud in front of the background.

Key words: Game, Movement, Sprite, Bitmap</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Game2d TiledLayer</title><link>http://moscrif.com/sample/game2d-tiledlayer</link><description>Many various game  genres are situated in wilde world which consists from many small images. This type of worls can be build using TiledLayer class. The tiled layer can be easily create by external editors. </description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Game2D Touch Control</title><link>http://moscrif.com/sample/game2d-touch-control</link><description>This sample explains how to move the object and control the direction by tapping on the device screen. We re-used Snakehead sprite from the Snake demo.

Key words: Game, Spite, Movement, Moving object, Bitmap</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Snake</title><link>http://moscrif.com/demo/snake</link><description>The Snake game is a well-known game for mobile devices. The first time Snake made its debut was in 1997 and people usually know the game from Nokia 6110. Since then, this game changed many times and now it is time to adjust it for modern devices with touch display.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Bitmap graphics</title><link>http://moscrif.com/sample/bitmap-graphics</link><description>This sample shows how Moscrif bitmap graphics work.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Box2DCrates</title><link>http://moscrif.com/sample/box2dcrates</link><description>Learn basic box2d functionality included in Moscrif.  Box2d is a physical engine used for 2D games. Nintendo DS, Wii, several mobile platforms (including Android and iPhone) as well as most major operating systems also use the same engine.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Box2DCreates</title><link>http://moscrif.com/sample/box2dcreates</link><description>This sample demonstrates basic box2d functionality included in Moscrif. Box2D is a physical engine used for 2D games. Nintendo DS, Wii, several mobile platforms (including Android and iPhone) and the majority of the biggest operating systems also use this engine. In this sample, we created physics world with a few bodies. These bodies are influenced by gravity but they can also be moved by finger.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Gradients</title><link>http://moscrif.com/sample/gradients</link><description>This article explains how to fill graphics objects with shader. </description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Hello UI</title><link>http://moscrif.com/sample/hello-ui</link><description>Hello UI sample shows how application layout works. It explains how to define form, tittle bar, content (body) and toolbar in Moscrif. We used Metro skin in this sample.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Memory Cards (Pairs, Pexeso)</title><link>http://moscrif.com/demo/pexeso</link><description>See how easy is to develop a game like matching pairs in Moscrif.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Minesweeper</title><link>http://moscrif.com/demo/minesweeper</link><description>Minesweeper is a classic game, known from the Microsoft Windows OS. The objective of the game is to clear an abstract minefield without detonating a mine. In this article, we are going to show you how to create this game for both smartphones and tablets.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Sensors</title><link>http://moscrif.com/sample/sensors</link><description>Sensors provide significant location opportunities for applications. Nowadays mobile devices support many types of sensors like GPS, acceleration, magnetic sensor etc. Applications like GPS navigation, magnetic compass, spirit-level or various games (e.g. teeter etc) can be created through the use of sensors. In this sample we are going to create a basic teeter game. It will have only one ball that moves according to real gravity laws.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Vector graphics</title><link>http://moscrif.com/sample/vector</link><description>This sample demonstrates how Moscrif vector graphics work.</description><author>Moscrif</author><pubDate>Sat, 25 May 2013 23:13:17 GMT</pubDate></item><item><title>Text effects</title><link>http://moscrif.com/doc/text-effects</link><description>Text is an indivisible part of almost every project. In some cases especially in game projects graphic designs contain texts with various effects like gradient, texture or blur. Drawing these texts as a separate bitmaps is probably not the best way because it increases the final file size and also it takes more time to implement. A better way is to create these effects directly in Moscrif.</description><author>Pavol</author><pubDate>Wed, 29 Aug 2012 00:00:00 GMT</pubDate></item><item><title>Custom splash screen</title><link>http://moscrif.com/doc/custom-splash-screen</link><description>Splash screen is an image that appears when application is opened and it shown on the screen while the application is being loaded. Also, Moscrif features are initialized during the splash screen appearance. The the purpose of the splash screen is to present the application or game and it serves sometimes as welcome image for the user.</description><author>Pavol</author><pubDate>Thu, 12 Jul 2012 00:00:00 GMT</pubDate></item><item><title>Project preferences</title><link>http://moscrif.com/doc/project-preferences</link><description>Project preferences window enables all necessary project's settings. It also enables all the settings important for publish process.</description><author>Pavol</author><pubDate>Mon, 02 Jul 2012 00:00:00 GMT</pubDate></item><item><title>Publish</title><link>http://moscrif.com/doc/publish</link><description>Publish dialog is used to create native installation file for iOS, Android or Bada from Moscrif project. The main advantage of Moscrif publish process is that it does not require sending the project to server. Publish process takes only a few seconds, after which you will have full-valued native installation files for all required supported platforms.</description><author>Pavol</author><pubDate>Wed, 27 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Code</title><link>http://moscrif.com/doc/code</link><description>Moscrif uses object oriented JavaScript as its native language but it also adds some new functionality into it like: region or tasks. This article describes the adidional functionality.</description><author>Pavol</author><pubDate>Mon, 25 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Particle System</title><link>http://moscrif.com/doc/particle-system</link><description>Particle system is a graphic library which can be used in games to achieve nice effects like fire, sparks, waterfalls, clouds, etc.</description><author>pk</author><pubDate>Sun, 17 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Scene Transitions</title><link>http://moscrif.com/doc/scene-transitions</link><description /><author>pk</author><pubDate>Fri, 15 Jun 2012 00:00:00 GMT</pubDate></item><item><title>PhysicsContact</title><link>http://moscrif.com/doc/physicscontact</link><description /><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Sprite</title><link>http://moscrif.com/doc/sprite</link><description /><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>PhysicsScene</title><link>http://moscrif.com/doc/physicsscene</link><description /><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>PhysicsSprite</title><link>http://moscrif.com/doc/physicssprite</link><description /><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Scene</title><link>http://moscrif.com/doc/scene</link><description /><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>TiledLayer</title><link>http://moscrif.com/doc/tiledlayer</link><description /><author>Administrator</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Animator</title><link>http://moscrif.com/doc/animator</link><description>This article describes how animation works in Moscrif. It shows basics methods of Animator class and Animator transaction options. </description><author>Monika</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Transition </title><link>http://moscrif.com/doc/transition</link><description>This document shows how animator works and what animation effects you can achieve by playing with transition options.</description><author>Pavol</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Game</title><link>http://moscrif.com/doc/game</link><description>New document short description</description><author>pk</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Game Button</title><link>http://moscrif.com/doc/game-button</link><description /><author>Monika</author><pubDate>Fri, 01 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Introduction</title><link>http://moscrif.com/doc/introduction</link><description>Moscrif is a set of cross-platform development tools dedicated to building mobile applications and 2D games run on smart mobile devices with operating system such as:
</description><author>Jozef</author><pubDate>Mon, 16 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif in 5 mins</title><link>http://moscrif.com/doc/moscrif-in-5-mins</link><description>This document guides you through creation of a simple "Hello World" application and its deployment to Android devices. At the end of this article, you can find a video which shows how this application works on real devices.</description><author>Jozef</author><pubDate>Mon, 16 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Application life cycle</title><link>http://moscrif.com/doc/application-life-cycle</link><description>This document provides basic information about Moscrif application's life cycle.</description><author>Jozef</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Debug and log utilities</title><link>http://moscrif.com/doc/debug-and-log-utilities</link><description>This document explains how to use debug tools, log utilities, global objects and functions designed to find and isolate problems with your code.</description><author>Jozef</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif emulation</title><link>http://moscrif.com/doc/moscrif-emulation</link><description>This article describes how to run Moscrif projects without IDE installation. This can be handy in presentations or for the use by graphic designers.</description><author>Pavol</author><pubDate>Fri, 13 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Basics</title><link>http://moscrif.com/doc/basics</link><description>The most important part of Moscrif is JavaScript engine. Moscrif uses extended version of ECMAScript (JavaScript 1.x). Extensions are based on the practical requirements by developers so there are namespaces, classes, constructors, properties, lambda functions, iterators, symbols etc. They are natively implemented, so there is no need to emulate it in script.</description><author>Jozef</author><pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Globals</title><link>http://moscrif.com/doc/globals</link><description>Following basic global functions and variables are available in Moscrif:</description><author>Pavol Kochman</author><pubDate>Wed, 14 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Array</title><link>http://moscrif.com/doc/array</link><description>This article explains how data type Array is implemented in Moscrif. There are three ways how to create an Array object in Moscrif.</description><author>Pavol Kochman</author><pubDate>Tue, 13 Dec 2011 00:00:00 GMT</pubDate></item><item><title>String</title><link>http://moscrif.com/doc/string</link><description>This article explains how data type String is implemented in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Regular Expressions</title><link>http://moscrif.com/doc/regular-expressions</link><description>This article explains how Regular expressions work in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Function</title><link>http://moscrif.com/doc/function</link><description>This article explain the basics of functions.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Object</title><link>http://moscrif.com/doc/object</link><description>This article explains the basics of Object in Moscrif, Object Construction, Inheritances from Parent Object and definition of Static Objects and Static Properties. </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>JSON Object</title><link>http://moscrif.com/doc/json-object</link><description>This article explains how JSON object is defined in Moscrif; working with JSON objects. Article also shows JSON parser as an example.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Files and Databases</title><link>http://moscrif.com/doc/files-and-databases</link><description>This article is an overview of how Files and Databases are working in Moscrif. </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>File stream</title><link>http://moscrif.com/doc/file-stream</link><description>This article explains basic file operations in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Socket stream</title><link>http://moscrif.com/doc/socket-stream</link><description>This article explains how data socket functions in Moscrif. Includes an example of how to read web data from moscrif.com</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>String stream</title><link>http://moscrif.com/doc/string-stream</link><description>This article explains String stream implementation in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>XML Scanner</title><link>http://moscrif.com/doc/xml-scanner</link><description>This article explain basic operation with XML. It also shows how XML scanner works - this can be used in XML parser, for example.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Database</title><link>http://moscrif.com/doc/database</link><description>This article explains how to use SQLite database in Moscrif. Moscrif uses SQLite as its database system. The main advantage of SQLite is that it is not a separate process accessed from the client application, but an integral part of the application. It does not require any servers or other additional services.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Data-set</title><link>http://moscrif.com/doc/data-set</link><description>This article explains basics Data-set operation in Moscrif. Data-set is an object returned using database execution method.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>MD5</title><link>http://moscrif.com/doc/md5</link><description>This article epxlains MD5 encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>SHA1</title><link>http://moscrif.com/doc/sha1</link><description>This article explains SHA1 encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>AES</title><link>http://moscrif.com/doc/aes</link><description>This article explains AES encryption in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Graphics and Text</title><link>http://moscrif.com/doc/graphics-and-text</link><description>This article provides an overview of a feature implemented in Moscrif regarding graphics and text.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Canvas</title><link>http://moscrif.com/doc/canvas</link><description>This article describes canvas feature in Moscrif and how are the objects rendered on the device screen.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Paint</title><link>http://moscrif.com/doc/paint</link><description>This article explains the basics of Paint feature in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Typeface</title><link>http://moscrif.com/doc/typeface</link><description>Typeface demonstrated in Moscrif</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>ColorFilter</title><link>http://moscrif.com/doc/colorfilter</link><description>This article explains how to change grey scale or lighting of bitmap objects in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>MaskFilter</title><link>http://moscrif.com/doc/maskfilter</link><description>This article explains how to manage alpha-channel bitmap objects in Moscrif.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Shader</title><link>http://moscrif.com/doc/shader</link><description>This article explains what gradients are supported in Moscrif. </description><author>Pavol</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Matrix</title><link>http://moscrif.com/doc/matrix</link><description>This article explains how rotation of graphic object can be changed in Moscrif.  </description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Dataset</title><link>http://moscrif.com/doc/dataset</link><description>This article explains basic Dataset operation in Moscrif. Dataset is an object returned by database execution method.</description><author>Pavol Kochman</author><pubDate>Mon, 12 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Bitmap graphics</title><link>http://moscrif.com/doc/bitmap-graphics</link><description>This article explains the basic feature of how to display bitmap pictures on the device screens.</description><author>Pavol</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>Vector graphics</title><link>http://moscrif.com/doc/vector-graphics</link><description>This Article explains how vector graphics are managed in Moscrif.</description><author>Pavol</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>StackLayout</title><link>http://moscrif.com/doc/stacklayout</link><description>This article explainshow to define align, orientation or spacers for rendering objects.</description><author>Pavol Kochman</author><pubDate>Sun, 11 Dec 2011 00:00:00 GMT</pubDate></item><item><title>2D physics</title><link>http://moscrif.com/doc/2d-physics</link><description>This article explains what feature is implemented to support 2D physics in Moscrif. 2D physics are mostly used in the game development.</description><author>Pavol</author><pubDate>Fri, 11 Nov 2011 00:00:00 GMT</pubDate></item><item><title>View</title><link>http://moscrif.com/doc/view</link><description>This article describes basic UI element of Moscrif. </description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Window</title><link>http://moscrif.com/doc/window</link><description>This article explains how to create game or enterprise application.</description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>ScrollView</title><link>http://moscrif.com/doc/scrollview</link><description>This article explains how to define scroll view in Mosrif.</description><author>Pavol Kochman</author><pubDate>Thu, 10 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Application</title><link>http://moscrif.com/doc/application</link><description>This article explains how to create enterprise application in Moscrif. </description><author>Pavol Kochman</author><pubDate>Wed, 09 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Application Form</title><link>http://moscrif.com/doc/application-form</link><description>This article explains how application form is defined.</description><author>Pavol Kochman</author><pubDate>Wed, 09 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Box2D</title><link>http://moscrif.com/doc/box2d</link><description>Learn how to create your game in Moscrif.</description><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>PhysicsWorld</title><link>http://moscrif.com/doc/physicsworld</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>PhysicsBody</title><link>http://moscrif.com/doc/physicsbody</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Game Engine</title><link>http://moscrif.com/doc/game-engine</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Layers</title><link>http://moscrif.com/doc/layers</link><description /><author>Pavol</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Tiled</title><link>http://moscrif.com/doc/tiled</link><description /><author>Administrator</author><pubDate>Tue, 08 Nov 2011 00:00:00 GMT</pubDate></item><item><title>Multithreading</title><link>http://moscrif.com/blog/pavol/multithreading</link><description>The last release brought many inovations. One from the most interesting is multithreading. Multithreading is a technique which allows to make more actions at the same time in one application.</description><author>Pavol</author><pubDate>Fri, 14 Dec 2012 00:00:00 GMT</pubDate></item><item><title>Mobile games for reaching big users audience</title><link>http://moscrif.com/blog/michal/mobile-games-for-reaching-big-users-audience</link><description>New mobile devices are being introduced almost on daily bases with the brand to new features implemented to attract the user and reach biggest audience possible.</description><author>Michal</author><pubDate>Wed, 10 Oct 2012 00:00:00 GMT</pubDate></item><item><title>What’s new -&gt; background rendering, iAd, AdMob, Facebook….</title><link>http://moscrif.com/blog/pavol/whats-new-background-rendering-iad-admob-facebook</link><description>The last release brings many new features like official Facebook support, well known advertisement systems called iAd and AdMob and many more useful features</description><author>Pavol</author><pubDate>Fri, 05 Oct 2012 00:00:00 GMT</pubDate></item><item><title>How to make a successful mobile game?</title><link>http://moscrif.com/blog/michal/how-to-make-a-successful-mobile-game</link><description>As the mobile market is emerging and mobile devices are clearly pushing old-school desktops out of the market, more and more game developers and designers are transforming their games and developing new ones solely for mobile platforms.</description><author>Michal</author><pubDate>Wed, 19 Sep 2012 00:00:00 GMT</pubDate></item><item><title>Coloring game for iOS, Android and Bada in three hours</title><link>http://moscrif.com/blog/pavol/coloring-game-for-ios-android-and-bada-in-three-hours</link><description>The time is the developer’s most important resource. Porting an application for at least 80% of currently used devices takes just too much time. In following blog post I am going to show how to make the development process more effective using Moscrif SDK. The Moscrif SDK allows porting the application or the game for iOS, Android and Bada with only one code.</description><author>Pavol</author><pubDate>Wed, 19 Sep 2012 00:00:00 GMT</pubDate></item><item><title>iPhone 5 is here – what can you expect?</title><link>http://moscrif.com/blog/michal/iphone-5-is-here-–-what-can-you-expect</link><description>Few days ago, new iPhone was introduced to the mobile world. What can you expect from the 5th version of the all-time popular cell phone and will Apple be able to continue to dominate the cell phone’s market?</description><author>Michal</author><pubDate>Sat, 15 Sep 2012 00:00:00 GMT</pubDate></item><item><title>New Moscrif release -&gt; multi-touch, facebook and drawing into bitmap</title><link>http://moscrif.com/blog/pavol/new-moscrif-release-multi-touch-facebook-and-drawing-into-bitmap</link><description>Do you know Moscrif? The Moscrif is currently probably the fastest growing mobile cross-platform development tool. On Monday, (September 11) the new Moscrif’s release came out. It brought many new features, which improved Moscrif’s capabilities.</description><author>Pavol</author><pubDate>Fri, 14 Sep 2012 00:00:00 GMT</pubDate></item><item><title>iOS 6.0 is coming - 10 things you should know</title><link>http://moscrif.com/blog/michal/ios-6-0-is-coming-10-things-you-should-know</link><description>iOS 6 is here with some really interesting improvements and new features. But is this new version really so revolutionary as promised?</description><author>Michal</author><pubDate>Thu, 13 Sep 2012 00:00:00 GMT</pubDate></item><item><title>HTML5 drawbacks for mobile games development</title><link>http://moscrif.com/blog/michal/html5-drawbacks-for-mobile-games-development</link><description>HTML5 is a big step forward for web developers. No doubt about it. But is this new version of this popular markup language really ready for cross-platform mobile games?</description><author>Michal</author><pubDate>Wed, 12 Sep 2012 00:00:00 GMT</pubDate></item><item><title>25 Billion App Downloads in the Apple App Store</title><link>http://moscrif.com/blog/jay/25-billion-app-downloads-in-the-apple-app-store</link><description>Developers seek for alternative ways of promoting their apps. How is Apple and its competitors going to respond? </description><author>Jay </author><pubDate>Mon, 10 Sep 2012 00:00:00 GMT</pubDate></item><item><title>How to create a box2d car using Moscrif?</title><link>http://moscrif.com/blog/pavol/how-to-create-a-box2d-car-using-moscrif</link><description>The box2d is a physical engine which is commonly used on many various platforms or SDKs. It offers great performance and amazing physical simulation. On this blog I am going to show you how to create a box2d car with suspensions, which is used in many mobile games.</description><author>Pavol</author><pubDate>Thu, 16 Aug 2012 00:00:00 GMT</pubDate></item><item><title>New release -&gt; simpler and faster framework</title><link>http://moscrif.com/blog/pavol/new-release-simpler-and-faster-framework</link><description>Yesterday a new version of Moscrif SDK was released. This release fixes many bugs which appeared in previous release and brings a few new features to speed up games and applications developed by Moscrif.</description><author>Pavol</author><pubDate>Thu, 02 Aug 2012 00:00:00 GMT</pubDate></item><item><title>"Options" class for 2d game development</title><link>http://moscrif.com/blog/jozef/options-class-for-2d-game-development</link><description>This blog post is written to demostrate a simple class suitable for a 2d games. The purpose of Options class is to load and store a player's options like a player's name, a level of the game, a state of musics or sounds, etc. Options are read/written from/to a local device file in JSON format.</description><author>Jozef</author><pubDate>Tue, 24 Jul 2012 00:00:00 GMT</pubDate></item><item><title>New moscrif - device rotation, font simulation...</title><link>http://moscrif.com/blog/pavol/new-moscrif-device-rotation-font-simulation-</link><description>Yesterday I showed you, what is new in Moscrif IDE in the last release of Moscrif SDK. Now I am going to show what is new in native classes and framework.</description><author>Pavol</author><pubDate>Fri, 20 Jul 2012 00:00:00 GMT</pubDate></item><item><title>New Moscrif IDE – the wizard and auto complete are coming</title><link>http://moscrif.com/blog/pavol/new-moscrif-ide-–-the-wizard-and-auto-complete-are-coming</link><description>Yesterday 18.7.2012 a new version of Moscrif SDK was released. This update also contains a new version of Moscrif IDE. What is new in new IDE? Let’s read it. </description><author>Pavol</author><pubDate>Thu, 19 Jul 2012 00:00:00 GMT</pubDate></item><item><title>Database</title><link>http://moscrif.com/blog/pavol/database</link><description>This blog was written on request for more information about the database on our forum. If you would like to see other topics or if there is anything else that could help you to make an awesome app do not worry and write us on our forum.</description><author>Pavol</author><pubDate>Sat, 14 Jul 2012 00:00:00 GMT</pubDate></item><item><title>IHNED.CZ - Petr Koubsky week</title><link>http://moscrif.com/blog/jozef/ihned-cz-petr-koubsky-week</link><description>My start-up of this week is Mothiva - Czech company with Slovakian boss and American branch. It develops SDK - product designed for cross-platform mobile development</description><author>Jozef</author><pubDate>Tue, 26 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Scene transitions</title><link>http://moscrif.com/blog/pavol/scene-transitions</link><description>The last version of Moscrif SDK brought many new features for game development. One of them is support for animated scene transitions.</description><author>Pavol</author><pubDate>Mon, 25 Jun 2012 00:00:00 GMT</pubDate></item><item><title>New article on codeproject.com - Puzzle</title><link>http://moscrif.com/blog/pavol/new-article-on-codeproject-com-puzzle</link><description>Few days ago we released article about creating Puzzle game on code project. This article shows how to create cross platform puzzle game in Moscrif SDK. </description><author>Pavol</author><pubDate>Mon, 18 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Attractive animations 2</title><link>http://moscrif.com/blog/pavol/attractive-animations-2</link><description>Few weeks ago, I showed you how to create some attractive transition animations. These attractive transition animations may be used for example in photo galleries. Today I will show you how to create amazing animation known mainly from web galleries.</description><author>Pavol</author><pubDate>Wed, 13 Jun 2012 00:00:00 GMT</pubDate></item><item><title>Using keyboard in games</title><link>http://moscrif.com/blog/jozef/using-keyboard-in-games</link><description>Our next release (non-beta) of Moscrif SDK is going to be adopted for a game development. Let's see how to implement support of a keyboard for, let's say "enter player name" scenario.</description><author>Jozef</author><pubDate>Tue, 22 May 2012 00:00:00 GMT</pubDate></item><item><title>"Loading" animation</title><link>http://moscrif.com/blog/pavol/loading-animation</link><description>Well known research says that if application reacts to 0.1 second, user gets feeling of instantaneous response. If application needs more time (to load images, or connect to internet) user should get some reaction. Otherwise he may think that application does not react to his request.  </description><author>Pavol</author><pubDate>Fri, 18 May 2012 00:00:00 GMT</pubDate></item><item><title>Electric effects</title><link>http://moscrif.com/blog/pavol/electric-effects</link><description>Few days ago, I have created Breakout game for Android, iOS and Bada (using Moscrif). Of course, this old game is not interesting enough for today’s users. In addition to dividing bricks to four different levels I have also added some amazing animations. Our version of game is placed into futuristic space. To make paddle more interesting, I added an effect of electrical spark onto it. </description><author>Pavol</author><pubDate>Wed, 16 May 2012 00:00:00 GMT</pubDate></item><item><title>Android 4.0 software update for SE Xperia released </title><link>http://moscrif.com/blog/pavol/android-4-0-software-update-for-se-xperia-released</link><description>After months of development Sony released new Android 4.0 software  updates for 2011 Xperia Smartphones.  Updates are available for SE Xperia Ray, Arc S, Neo and Neo V.</description><author>Pavol</author><pubDate>Wed, 16 May 2012 00:00:00 GMT</pubDate></item><item><title>Making applications for Android may seem like a drag, but not anymore</title><link>http://moscrif.com/blog/jay/making-applications-for-android-may-seem-like-a-drag-but-not-anymore</link><description>Statistics show that programmers prefer making iOS apps over Android. Are you one of them? Well it's time to change that. </description><author>Jay </author><pubDate>Tue, 08 May 2012 00:00:00 GMT</pubDate></item><item><title>Attractive transition animations</title><link>http://moscrif.com/blog/pavol/attractive-transition-animations</link><description>If developer wants to create a successful application, especially in these times with so many similar mobile applications available on the market, he has to pay profound attention to the detail. Animations are the most important applications detail. They give the application more professional look and users enjoy every click, which give them better experience.</description><author>Pavol</author><pubDate>Mon, 07 May 2012 00:00:00 GMT</pubDate></item><item><title>Transitions</title><link>http://moscrif.com/blog/jozef/transitions</link><description>This blog post demonstrates advanced animation technique in Moscrif. Class called Transition is used to simulate "pulse" effect.</description><author>Jozef</author><pubDate>Wed, 02 May 2012 00:00:00 GMT</pubDate></item><item><title>Presenting Moscrif at Bohemian National Hall</title><link>http://moscrif.com/blog/jay/presenting-moscrif-at-bohemian-national-hall</link><description>Mothiva is presenting our cross-platform development tool. "Partnering with innovation" is the key</description><author>Jay </author><pubDate>Tue, 17 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Custom animations in Moscrif</title><link>http://moscrif.com/blog/jozef/custom-animations-in-moscrif</link><description>In this article, I'll show you how to use custom animation. Let's say simple animation effect in game menu.</description><author>Jozef</author><pubDate>Fri, 13 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Native apps vs Web apps</title><link>http://moscrif.com/blog/jay/native-apps-vs-web-apps</link><description>Are you looking into app development for your business? Take the nature of your business into consideration and choose wisely. </description><author>Jay </author><pubDate>Sat, 28 Jan 2012 00:00:00 GMT</pubDate></item><item><title>HTML5 is like Windows OS - it will never be flawless</title><link>http://moscrif.com/blog/jay/html5-is-like-windows-os-it-will-never-be-flawless</link><description>Html5 and its shortcomings  </description><author>Jay </author><pubDate>Mon, 09 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Achieving amazing graphics performance</title><link>http://moscrif.com/blog/pavol/achieving-amazing-graphics-performance</link><description>One important rule to achieve smooth graphics in our applications is: No calculations and objects creating in onDraw functions. </description><author>Pavol</author><pubDate>Mon, 09 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Calculator in object-oriented JavaScript-Moscrif</title><link>http://moscrif.com/blog/jay/calculator-in-object-oriented-javascript-moscrif</link><description>Graphics Calculator </description><author>Jay </author><pubDate>Fri, 28 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Sneak Preview of Calculator Demo </title><link>http://moscrif.com/blog/jay/sneak-preview-of-calculator-demo-</link><description>Graphics Calculator in Moscrif </description><author>Jay </author><pubDate>Fri, 28 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Mine Sweeper Developed Cross-Platform in Moscrif </title><link>http://moscrif.com/blog/jay/mine-sweeper-developed-cross-platform-in-moscrif-</link><description>Mine Sweeper</description><author>Jay </author><pubDate>Sun, 23 Oct 2011 00:00:00 GMT</pubDate></item><item><title>The first Moscrif “beta” with iOS is scheduled for release on 11.1.11</title><link>http://moscrif.com/blog/jay/the-first-moscrif-“beta”-with-ios-is-scheduled-for-release-on-11-1-11</link><description>iOS beta release </description><author>Jay </author><pubDate>Tue, 11 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Moscrif and its compatibility with iOS</title><link>http://moscrif.com/blog/jay/moscrif-and-its-compatibility-with-ios</link><description>About Moscrif</description><author>Jay </author><pubDate>Thu, 06 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Moscrif cross-platform development tool suite</title><link>http://moscrif.com/blog/jay/moscrif-cross-platform-development-tool-suite</link><description>About Moscrif</description><author>Jay </author><pubDate>Tue, 04 Oct 2011 00:00:00 GMT</pubDate></item><item><title>Why Moscrif?</title><link>http://moscrif.com/blog/jozef/why-moscrif</link><description>Why choosing Moscrif if there are other possibilities of mobile applications and games development? We can certainly create native applications or overcome the difficulty of native coding by making web-like applications but there are challenges that cannot be easily overcome. So why does native coding seem like a bad choice?</description><author>Jozef</author><pubDate>Wed, 21 Sep 2011 00:00:00 GMT</pubDate></item><item><title>Beginners’ tutorial series</title><link>http://moscrif.com/tutorials/beginners’-tutorial-series</link><description>Most basic tutorial series suited for the beginning mobile developers as well for the skilled ones looking for some refresh of theirs knowledge.</description><author>Moscrif</author><pubDate>Thu, 11 Oct 2012 16:50:26 GMT</pubDate></item><item><title>Advanced tutorials</title><link>http://moscrif.com/tutorials/advanced-tutorials</link><description>A collection of advanced tutorial series suited for the all Moscrif mobile developers.</description><author>Moscrif</author><pubDate>Fri, 26 Oct 2012 10:56:12 GMT</pubDate></item><item><title>Coloring game</title><link>http://moscrif.com/video/coloring-game</link><description>The video shows how to create a coloring game in Moscrif.</description><author>Moscrif</author><pubDate>Fri, 21 Sep 2012 00:00:00 GMT</pubDate></item><item><title>Nice transition animations</title><link>http://moscrif.com/video/nice-transition-animations</link><description>Nice transition animations</description><author>Moscrif</author><pubDate>Mon, 07 May 2012 00:00:00 GMT</pubDate></item><item><title>Composed animations</title><link>http://moscrif.com/video/composed-animations</link><description>Composed animation for game menu.</description><author>Moscrif</author><pubDate>Mon, 23 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Custom animation</title><link>http://moscrif.com/video/custom-animation</link><description>Simple custom animation for game menu in Moscrif (less than 60 lines of javascript code)</description><author>Moscrif</author><pubDate>Fri, 13 Apr 2012 00:00:00 GMT</pubDate></item><item><title>Moscrif SDK - Introduction in 2 min</title><link>http://moscrif.com/video/moscrif-sdk-introduction-in-2-min</link><description>Moscrif SDK - Introduction in 2 min</description><author>Moscrif</author><pubDate>Tue, 31 Jan 2012 00:00:00 GMT</pubDate></item><item><title>User experience</title><link>http://moscrif.com/video/user-experience</link><description>User experience test.</description><author>Moscrif</author><pubDate>Mon, 30 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Graphics Calculator</title><link>http://moscrif.com/video/graphics-calculator</link><description>Video of Graphics Calculator demo.</description><author>Moscrif</author><pubDate>Thu, 26 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Pexeso</title><link>http://moscrif.com/video/pexeso</link><description>Pairs (Memory Game, Pexeso) video.</description><author>Moscrif</author><pubDate>Mon, 02 Jan 2012 00:00:00 GMT</pubDate></item><item><title>Minesweeper</title><link>http://moscrif.com/video/minesweeper</link><description>Minesweeper video demonstration.</description><author>Moscrif</author><pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate></item></channel></rss>