Moscrif offers various ways for various game types.
First way is using physical engine, which is suitable for games based on realistic physical behavior like Teeter, Air Hockey, Angry Birds etc.
Second way is using game engine, which is mostly suitable for arcade games like Snake or Pac Man.
Native box 2D implementation is described in 2D Physics. To simplify the use of box2D, we created framework built from native classes. Framework consists from three classes.
Thanks to the open source license everybody can adapt it to their own requirements, or use the native classes directly. To use box2D, it is required to add box2D libraries to project – they can be found (this can be set up) in project references.
For more information about game development, please see samples: Air hockey demo, Box2DCrates and Teeter samples for physical engine.