Text effects |
Text is an indivisible part of almost every project. In some cases especially in game projects graphic designs contain texts with various effects like gradient, texture or blur. Drawing these texts as a separate bitmaps is probably not the best way because it increases the final file size and also it takes more time to implement. A better way is to create these effects directly in Moscrif. |
author: Pavol
|
|
|
|
Custom splash screen |
Splash screen is an image that appears when application is opened and it shown on the screen while the application is being loaded. Also, Moscrif features are initialized during the splash screen appearance. The the purpose of the splash screen is to present the application or game and it serves sometimes as welcome image for the user. |
author: Pavol
|
|
|
|
Project preferences |
Project preferences window enables all necessary project's settings. It also enables all the settings important for publish process. |
author: Pavol
|
|
|
|
Publish |
Publish dialog is used to create native installation file for iOS, Android or Bada from Moscrif project. The main advantage of Moscrif publish process is that it does not require sending the project to server. Publish process takes only a few seconds, after which you will have full-valued native installation files for all required supported platforms. |
author: Pavol
|
|
|
|
Code |
Moscrif uses object oriented JavaScript as its native language but it also adds some new functionality into it like: region or tasks. This article describes the adidional functionality. |
author: Pavol
|
|
|
|
Particle System |
Particle system is a graphic library which can be used in games to achieve nice effects like fire, sparks, waterfalls, clouds, etc. |
author: pk |
|
|
|
|
|
|
|
|
|
|
|