Moscrif allows you to build and publish a game or an app completely without installation Android SDK. The entire publish process is handled offline, no need to upload your project o "build server". Next great thing is, that Moscrif allows you to develop a program for all android devices, those very new with ARMv7, but also low priced devices with ARM6.
Both Java and Android uses package name to identify app or game. It's good practise to use reverse of your domain, e.g.: com.gamefactoryinc.supergame. Your app will be available under link built with this identifier: . The same rule is applicable to Apple's bundle identifier, so it possible to use the same identifier for bundle for Apple AppStore and Google Play.
If you have already set up project properties, you will continue pressing "Publish" button. Then check your configuration and click on "Next".
On the last screen, check "Open output folder after publish". A .apk will be revealed to you.
You have several possibilities to put .apk to you Android device:
Note 1: for testing purposes it's necessary to allow installation from other sources (non market sources). (Settings -> Applications -> Unknown Sources)
Note 2: to reinstall your app, it better to uninstall previous version (Settings -> Manage Applications)
Developer Console is available here: . You have to signup developer account to publish on Google Play. It cost $25 per year. The first you have to agree with Developer Distribution Agreement and to create a profile:
After, you can prepare your application, but you've had already generated .apk before you start. To start upload a .apk,. click on "Upload Application" placed in the right bottom corner:
Note : Approval process in Google is automated and very fast. It shouln't take more than a day to have you app ready for sale...