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Lesson 0

Main file

Firsty all source files are included. The source file of Game class is game.ms located at lib://game2d/game.ms. An instance of this class is crated as a global variable directly after include commands. 

// include framework classes
include "lib://core/log.ms";
include "lib://core/animation/transition.ms";
include "lib://game2d/game.ms";
... // include project classes
include "app://scene/menuScene.ms";
include "app://scene/gameScene.ms";
... // create new game instance
var game = new Game();

When the game starts game class runs onStart event. It is usally used to load images, init variables or create a game scenes. Scene class creates an objects which is independent. It has same events like game class and is used to devide the menu part from the game part. F.e.: also game levels can be created in separate scenes. Another advantage is that one scene can be used in more projects and should work same with only a few changes.

Example: onStart event 

// prepare game instance before it runs
game.onStart = function()
{
    // create menu scene
    this.menu = new MenuScene();
    this.push(this.menu);
    // game scene will be in game variable
    this.game = null;
}

When user click onto some hardwaere key the onKeyPressed event is called. It's second parameter is keyCode. The keyCode says which button was pressed. Supported sybols are #back, #home, #menu.

Example: onKeyPressed event

// reaction to hardware keyboard press
game.onKeyPressed = function(sender, keyCode)
{
    if (keyCode == #back || keyCode == #home)
        app.quit();
}

When everything is set the game can starts. To start is used run method, which opens the game window and starts all process.

Example: run the game

// run the game
game.run(true);

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