Game scene, object to define a scene what can consist with layers, sprites or ame buttons.
Example
var tile = Bitmap.fromFile("app://tile.png"); // create new scane var menu = new Scene(); // create new layer var bg = new TiledLayer({ columns : 10, rows : 12, image : tile, tileHeight : tile.height, tileWidth : tile.width, }); // add layer to the scene menu.add(bg); // push scene to the game this.push(menu);
Properties
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defaults : Object
Sets default controls options.
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options : Object
Position of navigation bar.
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this
Construct of the object calls following method in order.
Methods
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add(obj)
Add object to the scene.
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afterInitControls
Method is executed after init controls.
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beforeInit
Init object parameters.
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beforeInitControls
Method is executed before init controls.
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undefined(k,v)
Special property executed when priperty is undefined. It can be that JSON format is in format "key" : "value". Key is an string, so if this is the case methot return "value". Ass well as k is a regular property of the class it returns getter of this property.
Events
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onEnter(sender) : Function
Event fired on enter to the scene.
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onExit(sender) : Function
Event fired on exit to the scene.