Win an Ipad
  Developer   Documents   Box2D

Box2D

Learn how to create your game in Moscrif.

Moscrif offers various ways for various game types.

First way is using physical engine, which is suitable for games based on realistic physical behavior like Teeter, Air Hockey, Angry Birds etc.

Second way is using game engine, which is mostly suitable for arcade games like Snake or Pac Man.

Box2D

Native box 2D implementation is described in 2D Physics. To simplify the use of box2D, we created framework built from native classes. Framework consists from three classes.

Thanks to the open source license everybody can adapt it to their own requirements, or use the native classes directly. To use box2D, it is required to add box2D libraries to project – they can be found (this can be set up) in project references.

For more information about game development, please see samples: Air hockey demo, Box2DCrates and Teeter samples for physical engine.

 Window   Box2D   PhysicsScene 
22.7.2012 12:09:55
2D Physics URL is broken

2D Physics URL is broken

23.7.2012 16:41:58
Thank you

The link was fixed.

Write a Comment (2)
Subject
Please complete this mandatory field.
HTML Tags Not Allowed!
Comment
Please complete this mandatory field.