- iOS 3.1 and later versions (iPhone, iPad and iPod)
- Android 1.6 and later versions
- Samsung bada 1.0 and later versions
- Windows Mobile 6 and later versions
- Symbian 9.4 and later versions (Symbian S60 5th a.k.a Symbian^1, Symbian^3, Symbian Anna, Symbian Belle)
Moscrif contains compiler, parser, interpreter, virtual machine and debugger. Language used for coding is JavaScript, extended with additional features from object oriented programming (OOP).
Moscrif SDK also includes integrated development environment (IDE) and tools for publishing native application installation files which can be uploaded on application markets or business environments.
Moscrif SDK can be used on Windows, Mac OS, and Linux (planned) without installation of any additional development tools such as Android Developer Tools, bada IDE, Visual Studio, Carbide C++, etc.
Programming tools, frameworks and languages currently used for application and game development:
Platform |
Language |
Tool |
Framework |
iOS |
Objective C |
Xcode |
Cocoa Touch |
Android |
Java, C++ |
Android Developer Tools + Eclipse |
Android |
Samsung bada |
C++ |
bada IDE |
bada API |
Symbian |
C, C++ |
Carbide C++ |
Symbian API |
Windows Mobile |
C++, C# |
Visual Studio |
Windows API, .NET CF |
Moscrif SDK allows you to develop applications and 2D games much faster with preserving high quality and performance. There is no need to write native code for each platform individually in C, C++, Objective C or Java. The knowledge of popular JavaScript to develop an app is sufficient and Moscrif does the rest for you.
With rich framework you can build interactive applications or 2D games. Framework offers graphics, audio and music, network support, cryptographic, local databases, access to file system, using of sensors and sophisticated 2D game library.
System requirements
Windows
- Windows XP with SP3 or newer
- .NET 3.5 SP1+ or Mono 2.10+
- Gtk# 2.12+
- 50MB free hard drive space
Mac
- Mac OS 10.6 or newer
- Mono and Gtk# 2.12+
- 50MB free hard drive space
See also