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Scene Transitions

Moscrif implements four basic scene transitions with sliding effect into top, bottom, left or right.


• SlideToTop, slide current scent to Top

• SlideToBottom, slide current scent to Bottom

• SlideToLeft, slide current scent to Left

• SlideToRight, slide current scent to Right

All scene transition classes above are extended from Game2D.

Scene Transition:

It specifies generic public attributes like duration, transition, sceneFrom and sceneTo. Event SceneTransitions.onComplete is fired when transition is finished.
Animation effect is done via Moscrif Animator object defined in SceneTransitions._start() method.

/** Start transition
@private
*/
function _start() {
    var duration = this._duration;
    var transition = this._transition;
    var onComplete = this._onCompleteHanlder;
    var animator = new Animator({duration: duration, transition: transition, onComplete: onComplete});
    animator.addSubject(this)
    animator.play();
}

 

Example below shows usage of all scene transitions. There is a scene with background picture and four GameButtons Top, Bottom, Left and Right. Each button's onCLick event does scene sliding effect to desired direction.


include "lib://game2d/game.ms"
include "lib://game2d/scene.ms"
include "lib://game2d/textButton.ms"
include "lib://game2d/sceneTransitions/slideToLeft.ms";
include "lib://game2d/sceneTransitions/slideToRight.ms";
include "lib://game2d/sceneTransitions/slideToTop.ms";
include "lib://game2d/sceneTransitions/slideToBottom.ms"; var game = new Game(); //define sample scene and scene buttons
game.onStart = function(sender)
{
    this._background = Bitmap.fromFile("app://menu_back.png");     //game scene instance
    var scene = new Scene();
    scene.draw = function(canvas)
    {
        canvas.drawBitmap(this super._background, 0, 0);
        super.draw(canvas);
    }     this.push(scene);     //text decoration object
    var textBold = new Paint();
    textBold.textSize = System.height/20;
    textBold.typeface = Typeface.fromName("mailrays", #bold);
    textBold.color = 0xffffffff;     //create buttons
    var btnTop = new TextButton({text: "Top", paint: textBold,x:System.width/2,y:System.height/2+System.height/15});
    btnTop.onClick = function() {
       //scene transition to top
       this super.push(scene, new SlideToTop({duration:1000,transition:Animator.Transition.bouncy}));
    };
    scene.add(btnTop);     var btnBottom = new TextButton({text: "Bottom", paint: textBold,x:System.width/2,y:System.height/2+System.height/15*2});
    btnBottom.onClick = function() {
       //scene transition to Bottom
       this super.push(scene, new SlideToBottom({duration:1000,transition:Animator.Transition.bouncy}));
    };
    scene.add(btnBottom);     var btnLeft = new TextButton({text: "Left", paint: textBold,x:System.width/2,y:System.height/2+System.height/15*3});
    btnLeft.onClick = function() {
       //scene transition to Left
       this super.push(scene, new SlideToLeft({duration:1000,transition:Animator.Transition.bouncy}));
    };
    scene.add(btnLeft);     var btnRight = new TextButton({text: "Right", paint: textBold,x:System.width/2,y:System.height/2+System.height/15*4});
    btnRight.onClick = function() {
       //scene transition to Right
       this super.push(scene, new SlideToRight({duration:1000,transition:Animator.Transition.bouncy}));
    };
    scene.add(btnRight); } //run sample
game.run();

 

Picture: Move Current scene to the Bottom

 

 

 2D physics   Scene Transitions   Particle System 
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