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Jozef

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24.7.2012
"Options" class for 2d game development
This blog post is written to demostrate a simple class suitable for a 2d games. The purpose of Options class is to load and store a player's options like a player's name, a level of the game, a state of musics or sounds, etc. Options are read/written from/to a local device file in JSON format.
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26.6.2012
IHNED.CZ - Petr Koubsky week
My start-up of this week is Mothiva - Czech company with Slovakian boss and American branch. It develops SDK - product designed for cross-platform mobile development
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22.5.2012
Using keyboard in games
Our next release (non-beta) of Moscrif SDK is going to be adopted for a game development. Let's see how to implement support of a keyboard for, let's say "enter player name" scenario.
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2.5.2012
Transitions
This blog post demonstrates advanced animation technique in Moscrif. Class called Transition is used to simulate "pulse" effect.
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13.4.2012
Custom animations in Moscrif
In this article, I'll show you how to use custom animation. Let's say simple animation effect in game menu.
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21.9.2011
Why Moscrif?
Why choosing Moscrif if there are other possibilities of mobile applications and games development? We can certainly create native applications or overcome the difficulty of native coding by making web-like applications but there are challenges that cannot be easily overcome. So why does native coding seem like a bad choice?
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