14.12.2012
Multithreading
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The last release brought many inovations. One from the most interesting is multithreading. Multithreading is a technique which allows to make more actions at the same time in one application. |
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19.9.2012
Coloring game for iOS, Android and Bada in three hours
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The time is the developer’s most important resource. Porting an application for at least 80% of currently used devices takes just too much time. In following blog post I am going to show how to make the development process more effective using Moscrif SDK. The Moscrif SDK allows porting the application or the game for iOS, Android and Bada with only one code. |
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16.8.2012
How to create a box2d car using Moscrif?
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The box2d is a physical engine which is commonly used on many various platforms or SDKs. It offers great performance and amazing physical simulation. On this blog I am going to show you how to create a box2d car with suspensions, which is used in many mobile games. |
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2.8.2012
New release -> simpler and faster framework
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Yesterday a new version of Moscrif SDK was released. This release fixes many bugs which appeared in previous release and brings a few new features to speed up games and applications developed by Moscrif. |
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14.7.2012
Database
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This blog was written on request for more information about the database on our forum. If you would like to see other topics or if there is anything else that could help you to make an awesome app do not worry and write us on our forum. |
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25.6.2012
Scene transitions
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The last version of Moscrif SDK brought many new features for game development. One of them is support for animated scene transitions. |
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